package org.ogv.usada.models;

import org.ogv.collision.BoundingRect;
import org.ogv.spritesheet.SpriteSheetDef;

import com.badlogic.gdx.graphics.Color;

public class PotDef {
	public String 			name;
	public SpriteSheetDef 	spriteSheet;
	public String 			splashSound;
	public BoundingRect		mouthArea;
	public Color			failTint;
}
